Required stack
필요 기술
UnityC# ProgrammingGame Development2D Game DevelopmentGame DesignUnity 2D ToolsetUnity TilemapUnity AnimatorUnity URPAI ProgrammingUI/UX Design (Unity)Input Management (Unity)2D Animation2D Game Art
Project brief
프로젝트 내용
My project is to build a 2-D, cartoon-styled adventure game in Unity that runs smoothly on PC. The setting, characters, and high-level story arc are sketched out, but everything still needs to be brought to life inside the engine—from player movement and interaction logic to scene transitions, basic AI, and UI.
Unity’s 2-D toolset (Tilemap, Animator, URP if helpful) should be used throughout so the project stays clean and extendable. Because the visual direction is deliberately cartoonish, I’m fine with either original illustrations or well-curated asset-store packs as long as the final look feels cohesive. The game needs mouse-and-keyboard controls first, with game-pad input mapped for future proofing.
Key deliverables
• Unity project folder with tidy hierarchy, commented C# scripts, and all art/audio assets properly referenced
• A PC-ready build (Windows .exe) that loads without errors, displays at common resolutions, and reaches the end credit screen
• Brief how-to document covering scene structure, input mapping, and instructions for adding new levels
I will provide the narrative outline, rough level sketches, and any purchased asset licenses immediately after kickoff. Milestones can be split by vertical slices—first playable core loop, complete first level, polish & optimisation—so progress stays visible and feedback quick.
If you enjoy crafting light-hearted adventures and know your way around Unity’s 2-D workflow, this should be a fun, focused collaboration.
Where I just want a combat or attack system with a boar that’s it
Unity’s 2-D toolset (Tilemap, Animator, URP if helpful) should be used throughout so the project stays clean and extendable. Because the visual direction is deliberately cartoonish, I’m fine with either original illustrations or well-curated asset-store packs as long as the final look feels cohesive. The game needs mouse-and-keyboard controls first, with game-pad input mapped for future proofing.
Key deliverables
• Unity project folder with tidy hierarchy, commented C# scripts, and all art/audio assets properly referenced
• A PC-ready build (Windows .exe) that loads without errors, displays at common resolutions, and reaches the end credit screen
• Brief how-to document covering scene structure, input mapping, and instructions for adding new levels
I will provide the narrative outline, rough level sketches, and any purchased asset licenses immediately after kickoff. Milestones can be split by vertical slices—first playable core loop, complete first level, polish & optimisation—so progress stays visible and feedback quick.
If you enjoy crafting light-hearted adventures and know your way around Unity’s 2-D workflow, this should be a fun, focused collaboration.
Where I just want a combat or attack system with a boar that’s it