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Godot/Unity Desktop Slot Game -- 2
예산
$25~$50 USD
예상 기간
1~2개월
난이도
어려움
기술 스택
Godot
Unity
C#
GDScript
REST API
UI/UX Design
Game Development
Git
Windows Build
Network Programming
AI 분석 요약
이 프로젝트는 알파 단계의 Godot 또는 Unity 데스크톱 슬롯 게임을 개발하는 것입니다. 핵심 로직은 구현되어 있으며, UI 개선 및 다양한 해상도 지원, 애니메이션/사운드 추가, 백엔드 REST API 연동 (로그인, 잔액, 스핀 등), 오류 처리 및 윈도우 빌드 생성에 중점을 둡니다. Godot 또는 Unity 개발 경험이 풍부하고 C#/GDScript 및 REST API 연동 능력을 갖춘 개발자를 찾습니다.
프로젝트 원문 설명
Our desktop slot game has just reached alpha, and I need an experienced Godot or Unity developer to keep the momentum going. The core reels and pay-table logic are already in place; the immediate focus is polishing the user interface and wiring the client to our backend services so we can start live balance updates, authentication, and session tracking.
Here’s what I’m aiming for over the next few sprints:
• Rebuild the lobby and in-game HUD so they scale cleanly on common desktop resolutions (Full HD and 1440p are top priority).
• Implement smooth transitions, button states, win animations, and sound hooks that match the existing art and audio assets.
• Integrate REST endpoints for login, balance fetch, spin requests, and result callbacks. The backend is ready; I’ll provide Swagger docs and test tokens.
• Add basic error handling and reconnection logic so the game fails gracefully when the network drops.
• Final step: package a signed build for Windows (Mac optional but welcome) and hand over well-commented source in Git.
Acceptance criteria will be a playable desktop build that passes a short QA checklist covering UI responsiveness, correct balance updates, and stability through 1000 automated spins.
If you’re comfortable jumping into an alpha-stage codebase, writing clean C# (Unity) or GDScript (Godot), and pushing frequent Git commits, let’s talk.
Here’s what I’m aiming for over the next few sprints:
• Rebuild the lobby and in-game HUD so they scale cleanly on common desktop resolutions (Full HD and 1440p are top priority).
• Implement smooth transitions, button states, win animations, and sound hooks that match the existing art and audio assets.
• Integrate REST endpoints for login, balance fetch, spin requests, and result callbacks. The backend is ready; I’ll provide Swagger docs and test tokens.
• Add basic error handling and reconnection logic so the game fails gracefully when the network drops.
• Final step: package a signed build for Windows (Mac optional but welcome) and hand over well-commented source in Git.
Acceptance criteria will be a playable desktop build that passes a short QA checklist covering UI responsiveness, correct balance updates, and stability through 1000 automated spins.
If you’re comfortable jumping into an alpha-stage codebase, writing clean C# (Unity) or GDScript (Godot), and pushing frequent Git commits, let’s talk.
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