INTL
Freelancer
어려움
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Starfield Character Likeness Creation
예산
$30~$250 USD
예상 기간
1~2일
난이도
어려움
기술 스택
Starfield Character Creator
Likeness Creation
Character Customization
Game Art
3D Art
Attention to Detail
AI 분석 요약
Starfield 게임 내 캐릭터 생성기를 사용하여 실존 인물의 얼굴을 정교하게 재현하는 캐릭터 프리셋을 만드는 프로젝트입니다. 눈, 코, 입, 헤어스타일 등 세밀한 얼굴 특징을 게임 엔진 한계 내에서 최대한 유사하게 만들어야 하며, 미묘한 비율을 파악하는 섬세한 눈과 인내심이 중요합니다.
프로젝트 원문 설명
I want a finely-tuned Starfield character preset that captures a real person’s likeness. My main concern is the face—eyes and eyebrows, nose and mouth, plus the right hair and beard style—so the final result needs to feel immediately recognisable when the game loads.
You will receive a set of clear reference photos from multiple angles. Using Starfield’s in-game character creator (mods not required, but you’re welcome to suggest them if they help), craft the facial sliders, colour values, and hairstyle selection that recreate that look as closely as the engine allows.
Deliverables
• A written list or screenshot set of every slider position and colour code used
- "lease specify if your recreation starts from a specific Preset Number (1-40), as this serves as the base geometry for the sliders.
• An optional save file or character template if you have a quick way to export it
• One or two high-resolution screenshots taken in neutral lighting to verify the likeness
I’ll test the preset on my end and confirm the likeness; any tweaks we need should be minor—mainly fine adjustments to the same facial areas. If you enjoy spending hours perfecting faces in RPGs and have a good eye for subtle proportions, this should be quick, fun work.
You will receive a set of clear reference photos from multiple angles. Using Starfield’s in-game character creator (mods not required, but you’re welcome to suggest them if they help), craft the facial sliders, colour values, and hairstyle selection that recreate that look as closely as the engine allows.
Deliverables
• A written list or screenshot set of every slider position and colour code used
- "lease specify if your recreation starts from a specific Preset Number (1-40), as this serves as the base geometry for the sliders.
• An optional save file or character template if you have a quick way to export it
• One or two high-resolution screenshots taken in neutral lighting to verify the likeness
I’ll test the preset on my end and confirm the likeness; any tweaks we need should be minor—mainly fine adjustments to the same facial areas. If you enjoy spending hours perfecting faces in RPGs and have a good eye for subtle proportions, this should be quick, fun work.
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